8/7/2023 0 Comments Spybot scarstu debris field![]() On the left side of this pirate ship is an elevator, at the top are 2 more rope swings. Zurkon and use the rope swing to land on a floating pirate ship. Take the path to the immediate right of Ms. Just in front of your spaceship a new purple teleporter will have opened up that brings you back to Ms. It’s above the forge entrance, pull yourself up there using the yellow rift.Īfter finishing all main story objectives on this planet you will be returned to your spaceship. In the forge, where the main objective is to forge the Dimensionator. Shortly after the start of the planet, after jumping across the gap using the swing rope, go down the magnetic path on your right to find it (just before Ms. After finding the Chef you must defend her honey machine from enemies, after this she gives you the Spybot. Reward for completing Chef Tulio’s Side Quest “Find the Missing Chef” (marked on the map by side quest icon, in the northeast of this planet). The entrance is south of the Spybot icon on the map, in the area with waterfalls you must jump over two stone platforms to reach the cave entrance (a raritanium is also at the entrance). In the northeast corner of Savali, in a cave with a pirate ship in it. This will catapult you over to the Spybot platform. Then you can use the yellow hook to the right of the purple portal to Zurkie’s bar. To get there you must first obtain the Hurlshot ability (automatic story unlock) from the 6th planet Torren IV. This one you cannot get on your first visit to this planet! It’s found on a far-away floating platform in the very north of this planet. Then you can return to Zurkie’s bar to start the Gold Challenges. You unlock the Gold Challenges after beating the story on all 9 planets, so basically at the very end of the story. This one you cannot get on your first visit to this planet! It’s a reward from completing the 4th Gold Battleplex Challenge “Vroom Around”. ![]() So if you end up with a few missing and nothing is left on the map, fly over the area west of the questgiver (where you went to collect the first few Zurpstones for him) and you should see them easily by their purple glow. See Ratchet & Clank Rift Apart – All Zurpstone Locations. ![]() ![]() Also note that the Zurpstones in the northwest (west of questgiver) might not be marked on the map. Collect all 60 Zurpstones and return to the questgiver to get the Spybot as a reward! You should first collect all the easy-to-reach ones on the ground, then after you have 45 fly on Trudi to shoot the remaining ones with her fire ability (she only learns this move after finding 45 Zurpstones, not before that). You can now use this to fly over the map. Collect 45 and Trudi learns to shoot fireballs to reach the last Zurpstones in the air. Collect 30 total and return them to the quest giver to unlock a flying dragon mount. Complete this quest and you will unlock some Zurpstone icons on the map. A new side quest will now be available in Sargasso, it’s automatically marked on the map and called “Help Trudi (Optional)”. This one you cannot get on your first visit to this planet! After finishing the 3rd planet “Scarstu Debris Field” you need to backtrack here (at this point you are able to backtrack to all planets with your spaceship). You are forced to pick it up before leaving the Factory, so can’t miss it at this point. The rest is quite linear, just kill the enemies up ahead and you’ll be forced to pick up the Spybox at the end of the Factory. Then you can jump across the moving production lines at the top of the room to reach the exit. Here you must do a similar trick, this time wall-jumping from the side of metal box on a yellow forklift to land on a big moving box, then from the moving box then onto the yellow forklift. Now that you’re on the balcony you should see a wall with blue hexagon patterns on it, you can wall-jump up there. Once at the top, go into the next big production hall. It’s easiest when you are standing on the production line behind the box, facing in the direction it’s moving in. You only have a short time window because the box is moving, but you can simply wait for the next box if you miss. Then “wall jump” from the side of the box to the balcony above it. Jump on the side of one such box when it passes by the last “balcony” in the room. On this assembly line are some big moving boxes. From where you enter the factory, look straight ahead and go to the assembly line at the end of the room where boxes go up a ramp and disappear behind a laser grid. For this you must complete the optional objective “Search the Factory”.
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